On Tuesday, May 29th Ottawa’s very first game conference was held at the Ottawa Convention Centre. With over 400 participants and 30 speakers (including BlackCherry’s John Seck), the first ever Ottawa Game Conference proved to be a huge success. It … Continue reading
Kickstarter #Fail: Looking for the Silver Lining
A lot of people have asked me about BlackCherry’s recent Kickstarter experience. In March of 2012 we launched a campaign called The Ant Experiment with the goal of funding a new game concept. While the campaign was not successful there … Continue reading
BC Gesture Library: Get Gestures in your Unity3D Games Today!
Get gestures up and running in your Unity3D games in ten minutes or less! The BC Gesture Library has been uniquely designed by our team of experienced Unity3D developers for members of the Unity3D community. It’s a set of C# … Continue reading
Escaped Giant Ants Attack National Gallery Spider
Canada’s capital is gripped with fear this evening as word has spread of an outbreak of giant ants. The ants are believed to be tied to secret experiments that have taken place in a mysterious lab at an as yet undisclosed … Continue reading
Ant Music (and the rhythm of the universe)
Since we started on ‘The Ant Experiment’ I’ve been thinking about what ant music might sound like. Now you are probably saying, what are you talking about, why do you think ants hear music? Well, the concept of music being … Continue reading
So Why “Ant Experiment”?
‘So why Ant Experiment?”, you might ask. How is it that we came up with such a bizarre idea for an MMO? Well, let me tell you. It was late and we were wrapping up one of our regular Thursday … Continue reading
We are all ants
Since we embarked on our Ant Experiment odyssey it’s been amazing the number of parallels we’ve found between images of human activity and images of ant activity. This is one of the most incredible ones I’ve come across: The image is … Continue reading
Ant Experiment goes live on Kickstarter
After a flurry of activity over the two weeks leading up to GDC, the Ant Experiment is now live on Kickstarter. While the concept is simple, it embodies a lot of my thinking about games, the Internet, and us. Ants … Continue reading
Unity3d Asset Cache Server – Backgrounding and Firewall
As a follow up to my previous post about unity3d asset cache server, I have since figured out how to background the process, as well as opening the nessary ports in a firewall (iptables) if your distro of Linux has … Continue reading
Unity3d Asset Cache Server on Linux
UPDATED: see my follow up post about backgrounding and firewall So I was trying to get the new unity3d 3.5 asset cache server to work on a linux server, and although the asset cache zip comes with a Linux folder, … Continue reading