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Kickstarter #Fail: Looking for the Silver Lining

Posted on May 6, 2012 by John Mark Seck
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A lot of people have asked me about BlackCherry’s recent Kickstarter experience. In March of 2012 we launched a campaign called The Ant Experiment with the goal of funding a new game concept. While the campaign was not successful there … Continue reading →

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BC Gesture Library: Get Gestures in your Unity3D Games Today!

Posted on May 2, 2012 by mgomez
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Get gestures up and running in your Unity3D games in ten minutes or less! The BC Gesture Library has been uniquely designed by our team of experienced Unity3D developers for members of the Unity3D community. It’s a set of C# … Continue reading →

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Escaped Giant Ants Attack National Gallery Spider

Posted on March 29, 2012 by John Mark Seck
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Canada’s capital is gripped with fear this evening as word has spread of an outbreak of giant ants. The ants are believed to be tied to secret experiments that have taken place in a mysterious lab at an as yet undisclosed … Continue reading →

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Ant Music (and the rhythm of the universe)

Posted on March 16, 2012 by John Mark Seck
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Since we started on ‘The Ant Experiment’ I’ve been thinking about what ant music might sound like. Now you are probably saying, what are you talking about, why do you think ants hear music? Well, the concept of music being … Continue reading →

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So Why “Ant Experiment”?

Posted on March 15, 2012 by mgomez
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‘So why Ant Experiment?”, you might ask.  How is it that we came up with such a bizarre idea for an MMO? Well, let me tell you. It was late and we were wrapping up one of our regular Thursday … Continue reading →

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We are all ants

Posted on March 14, 2012 by John Mark Seck
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Since we embarked on our Ant Experiment odyssey it’s been amazing the number of parallels we’ve found between images of human activity and images of ant activity. This is one of the most incredible ones I’ve come across: The image is … Continue reading →

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Ant Experiment goes live on Kickstarter

Posted on March 10, 2012 by John Mark Seck
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After a flurry of activity over the two weeks leading up to GDC, the Ant Experiment is now live on Kickstarter. While the concept is simple, it embodies a lot of my thinking about games, the Internet, and us. Ants … Continue reading →

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Unity3d Asset Cache Server – Backgrounding and Firewall

Posted on March 9, 2012 by Jason Grammenos
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As a follow up to my previous post about unity3d asset cache server, I have since figured out how to background the process, as well as opening the nessary ports in a firewall (iptables) if your distro of Linux has … Continue reading →

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Unity3d Asset Cache Server on Linux

Posted on March 6, 2012 by Jason Grammenos
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UPDATED: see my follow up post about backgrounding and firewall So I was trying to get the new unity3d 3.5 asset cache server to work on a linux server, and although the asset cache zip comes with a Linux folder, … Continue reading →

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What do you know about 16th Century French Encampments?

Posted on February 28, 2012 by mgomez
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Production on First Encounters at BCDM is in high gear: concept artists have fleshed out the designs for characters and encampments, 3D modeling of assets is underway, texture artists are making them pretty, research and writing keeps moving along, review board checking … Continue reading →

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  • Kickstarter #Fail: Looking for the Silver Lining
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  • Ant Music (and the rhythm of the universe)
  • So Why “Ant Experiment”?

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BlackCherry Digital Media Inc.
Mobile games + virtual worlds + online experiences = FUN
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