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Narrowing the Choice in Cultures for FE: Consequences (Part 2/3)

Posted on February 17, 2012 by mgomez
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Earlier this week I wrote about how narrowing down the choice in cultures for First Encounters and focusing strictly on the Mi’kmaq (consequently having to reconsider the inclusion of the Haudenosaunee [or Iroquois]) has resulted in the omission of some very interesting … Continue reading →

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Narrowing the Choice in Cultures for FE: Consequences (Part 1/3)

Posted on February 13, 2012 by mgomez
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Last week I wrote a post discussing the reasons why we chose to go with the Mi’kmaq and the Inuit as the representative aboriginal cultures for our game First Encounters.  For the time period encompassing the 1500s, the original plan had … Continue reading →

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Why the Inuit and the Mi’kmaq for First Encounters?

Posted on February 9, 2012 by mgomez
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Alright!!!  After much discussion, much review, some more discussion, and some more review, we’ve finalized the two aboriginal groups that will be represented in First Encounters. For the past couple weeks we’ve been going over this aspect of the game … Continue reading →

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Funny First Encounter Anecdote

Posted on February 3, 2012 by mgomez
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So today I’m in the process of translating (into French) First Encounter video clip transcripts for our website, and I came across this gem of a story that is absolutely hilarious. It’s a fantastic anecdote about a first encounter between … Continue reading →

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First Encounters: Barriers to Learning?

Posted on February 1, 2012 by mgomez
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I’ve recently read a very interesting article by Richard Halverson, co-author of the book “Rethinking Education in the Age of Technology”.  In his 2005 article “What Can K-12 School Leaders Learn from Video Games and Gaming?”, Halverson talks about how … Continue reading →

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Teaching First Encounters

Posted on January 27, 2012 by mgomez
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As you all know, our game First Encounters will give players the opportunity to experience what life was like during those first encounters in North America, circa 1000 CE and 1500 CE. By playing the game, the player will have to figure … Continue reading →

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What’s in a (First Encounters) Name?

Posted on January 20, 2012 by mgomez
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Now here’s a problem I’ve been trying to work out when thinking about our game First Encounters, coming out in a couple months time. I thought I might as well put it out there to see if I can get any feedback from … Continue reading →

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First Encounters Language Barriers?

Posted on January 17, 2012 by mgomez
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For many of these posts I’ve discussed quite a bit about how we at BlackCherry are very much concerned with making First Encounters as historically accurate as possible. Recently, it dawned on me how there is one particular dynamic in … Continue reading →

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First Encounters Learning Modules: Fact vs Fiction

Posted on January 13, 2012 by mgomez
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So the last post I put up talked about how the First Encounters learning modules act as cultural and historical lessons on the different groups of people presented in the game. What I left out of that discussion was how tricky … Continue reading →

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History Lessons in a Virtual Environment

Posted on January 12, 2012 by mgomez
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Of the many different aspects that make First Encounters an engaging and fun game for all players, one of my favourites is what are known as the “learning modules”. (This is also an aspect which requires quite a bit of research, making the … Continue reading →

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Recent Posts

  • Narrowing the Choice in Cultures for FE: Consequences (Part 2/3)
  • Narrowing the Choice in Cultures for FE: Consequences (Part 1/3)
  • Why the Inuit and the Mi’kmaq for First Encounters?
  • Funny First Encounter Anecdote
  • First Encounters: Barriers to Learning?
  • Teaching First Encounters
  • What’s in a (First Encounters) Name?

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Mobile games + virtual worlds + online experiences = FUN
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